This is implemented in the v1.3/beta branch, you can enable from Edit > Preferences > General, but it’s disabled by default since v1. With OBS (streaming software) you can easily show different regions of a screen on another screen, so if you just duplicate tiny windows of what you would want on the other monitor, and then just blow up that region on your second screen, you can get more references of what you are currently drawing on your second monitor without taking up that much real estate in the main window.Ī How to mirror a selected area/window in primary display to second displayĬurious to know what’s the status of this feature It’s a bit of a hack but works better than nothing if you really want the second monitor (let me know if anyone has a better hack pls). But I guess its OK as a quick and free fix straight from the Software Manager. Sprites are little images that can be used in your website or in a video game. Understand it hasn’t been prioritised given the complexity though.īut instead of just complaining I’ll also come with a possible solution. ASEPRITE (aka ASE, Allegro Sprite Editor) is an open source program to create animated sprites & pixel art. The actual bottleneck is the tilemap editor feature, once that is implemented on v1.3-beta, we’ll be able to start adding/refactoring more stuff on the beta version (the stable v1.2 is almost feature freeze and only bug fixes will be released from now on).ġ+ to this feature, I’m pretty new to animation and art, pixel or otherwise, but at least to me it seems very important to be able to have the same animation open on multiple stages of the animation and on multiple levels of zoom just to easily get an overview of the different states and how they relate to the part you are drawing. avoid-introducing new bugs, we choose to have a more stable Aseprite version in the short-term instead of adding something that will break everything. So now we have to change the ui::Manager impl to handle multiple os::Display, and each ui:Window could be related to a specific os::Display.īasically this is a refactoring-problem vs.
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